It contains the C runtime support, startup, and termination code, and everything else that didn't go into the UCRT. The other part of the original CRT is vcruntime. The UCRT contains many new functions, such as C99 functions, needed to support the latest C++ language standards. This library is now known as the Universal CRT, or UCRT, and has moved into the Windows SDK. Starting with Visual Studio 2015, the C Runtime (CRT) library was separated into two parts: One part, ucrtbase, contains the Standard C and Microsoft-specific CRT functions that you can use in Universal Windows Apps. Use the right Windows SDK for your project With the latest Windows SDK, you get the advantages of support for the latest operating systems and language standards. Or, you can retarget your project to use the latest Windows SDK. When you upgrade an existing project, you have a choice: You can keep using the target Windows SDK specified in your project. For more information about targeting specific versions of Windows, see Using the Windows Headers and Update WINVER and _WIN32_WINNT. The Windows SDK supports writing code for Windows 7 SP1 and later. Visual Studio installs a version of the SDK when you install the C++ Desktop workload. When you create a new classic Windows desktop project in Visual Studio, it targets the latest Windows SDK installed by Visual Studio by default.
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